TY - JOUR T1 - Diagnosis and Treatment of Diseases in Virtual Environment TT - کاربردهای محیط مجازی در حوزه سلامت JF - hums-jmis JO - hums-jmis VL - 3 IS - 1 UR - http://jmis.hums.ac.ir/article-1-107-en.html Y1 - 2017 SP - 56 EP - 66 KW - Virtual Reality KW - Video Games KW - Education KW - Therapeutics KW - Health Care N2 - Aim: Virtual reality developed at the same time with technology developing, creating user-interfaces, high-speed processing and powerful graphic. Virtual reality technology and video games can play some role in providing health care with creating simulated, motivational, interactive and realistic environments. Integrating virtual simulation with video games has been proven in creating motivation and effectiveness of health care. The aim of this article is to study virtual environment applications and VR-based games in health sector. Information or data sources: Articles used in this study using the keyword virtual reality, simulation, video games and health care in the databases PubMed, Google Scholar, Google, Science direct, Scopus from 2005 to 2016 publication were searched and retrieved. Information is collected in the context of the Internet that all articles are retrieved by keywords were used in this study. Combine the contents and results: virtual reality in comprises two applications in the field of health based on this technology and related, simulation and interaction, which is surgical procedures, treatment, diagnosis, prevention, education of patients and care providers, rehabilitation and treatment of mental disorders. Conclusion: The results show that using virtual reality as an auxiliary technology to improve education, treatment and prevention in the healthcare keep at the present increasing. Virtual reality and virtual reality-based games will be more practical due to the extension of mobile and tablet technology as well as their capabilities too. M3 ER -